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It is anyway possible to export AAM models preserving these rendering information, by rendering on textures. The list of selected objects appear in the frame Objects to bake.
The Output panel will change as follows (in this example we have supposedly chosen to generate lighting maps). Alternatively,you can directly specify the size of your textures ignoring any correspondance with the size of the objects they map. Attention: 3DSMax5 places the lighting map on the Diffuse channel (channel 2) of the baked material.